Commandos: Behind Enemy Lines Strategy Guide: PART 2 So you've made it this far - well done! But that was the easy bit. You ain't seen nuthin' yet. Allow Steve 'Sapper' Hill to take you gently by the hand... Reviewed PCZ #66 Score 87% Mission 11 In the Soup The Green Beret's decoy and the spy's distract skill are very helpful at the tricky start of this mission. Once you have cleared the first area, use the spy to kill the two guards on the eastern mound; this allows your Green Beret to climb up there without being seen. From this point, work your way northwards to secure the escape truck. You then need to use a combination of the spy, Green Beret and sniper to clear a path so that the driver can reach the truck. It's then just a matter of gunning down any guards and reinforcements that are left so that the sapper can set the bombs. If you've ran out of bombs, you can use the oil truck to shoot the fuel tanker just as it passes between the two north-eastern oil rigs - this will destroy them both. Once you're done, escape to the west. MISSION 12 Up on the Roof This mission requires the spy to kill the guards around the Green Beret's and sniper's hideouts so that they can escape. Once they're free, it's just a case of carefully killing all the guards and freeing the hostage. There is no real strategy, except to be quiet and reach the escape truck. Mission 13 David and Goliath Use the Green Beret to climb up the dock wall and kill the four guards, then swim your marine up to the main entrance and wait for the supply boat to open the gate. Once you're through, kill the guard by the cannon and open the gate. Get all your men in the boat and move them to the main entrance, then use the marine's scuba gear. The marine will get out of the boat but everyone else will stay in. Use the marine to kill the two guards on the small pier just north of the entrance, and at the same time use the sniper (he can shoot from the boat) to kill the guard on the south-western point of the main dock. The rest of the guards are quite tricky, but you can use any remaining sniper bullets and the beartrap to kill them. As soon as you can, get your marine into the sub and blow up the large boat with the sub's torpedo. The alarm will then go off, so use your sapper to blow up the fuel tanks quickly. You can use the large cannon on the southern dock to destroy any patrol boats that appear. This should secure your escape. Mission 14 D-Day Kick-Off Once again, there is no real easy strategy to this mission - just be as quiet as you can. The decoy combined with the beartrap makes an effective weapon, and the marine is also useful for sneaking out of the water and killing the guards on the beach. The Green Beret is able to climb on the central mound and sneak up behind some of the guards, and the sniper can shoot from the boat, although you will need to save some bullets for the guards on top of the cannons. The mission becomes easier as soon as you have control of the tank. All you need to do then is use the barrels and your bombs to destroy the guns. Mission 15 End of the Butcher Avoiding the five-man patrol, you will need to work your way up to the tall building in the north-west, where the spy's uniform is. Once you have the uniform, get your sniper onto the flat area on the roof. From here you will be able to kill the General in the garden below. The alarm will then go off and you will need to get into a few gunfights to reach the enemy HQ on the east side. As soon as you have reached the HQ, move a car in front of the HQ and shoot the engine from a distance. You may find it helpful to kill the patrol that is guarding your escape truck before you blow up the HQ. The key to completing the first part of this mission is to study the timing of the five-man patrol - you'll have to be patient as their patrol is quite long. Mission 16 Stop Wildfire Try not to set the alarm off at the start of this mission, and save one sniper bullet for the end of the mission. Work your way down to the spy's uniform on the other side of the railway. Once you have it, use your spy to kill as many guards as possible without setting off the alarm. As soon as you can, move your sniper down the east side of the riverbank until you have a clear shot at the detonator on the east side of the bridge. Next, move your spy behind the enemy sapper on the west side of the bridge, and swim your diver next to the small island in the middle of the river under the bridge. You will need to kill the enemy sappers simultaneously, so start by killing the two on the centre island with the diver, then use the spy to kill the west-side sapper, and as the east-side sapper approaches his detonator, shoot him with the sniper before he reaches it. You can then escape in the truck. Mission 17 Before Dawn Use the spy to go through the enemy camp and open the bridge. Then use the spy and the Green Beret to clear the area just above the bridge. Use gunshots to lure guards over to your position and use the rocks as cover - try not to get too close to the camp as you will set the alarm off. Move your men next to the crane outside the camp and then close the bridge to block off any guards. Next use the spy to open the taps on the oil tanks. When no-one is looking, shoot the oil - it will ignite and block off any reinforcements. Before you release the prisoners you may want to clear the top area. To do this, use your diver to swim to the top-right area and work his way left; you could also use the spy to distract some guards to make the diver's job easier. You can then release the prisoners and escape. Mission 18: The Force of Circumstance Start the mission by shooting off a couple of rounds to lure the guards over. The alarm will go off, but only a few guards will come over. Clear out the area above - you can use your pistols to a certain extent, but don't fire near the enemy barracks by the train tracks. You can, however, fire near the smaller barracks close to your original position as there are only a few men in it. Use the diver to transport the driver to the other side of the river. You will need to kill some guards on the top island to get the boat. Next, move both the diver and driver down to the tank in the corner. Once you have possession of the tank you can take out as many guards as necessary in order for your diver to ferry the sapper over to the bottom island and collect the explosives. Once you have them you can blow up the bridge and escape in the truck. Mission 19: Frustrate Retaliation You need to work your way down to the small bay in the bottom-left of the top area. This is best achieved by moving in an anti-clockwise direction from where you started the mission. Place a decoy over an open beartrap to lure in and kill guards in areas where they will not be spotted. You may find it helpful to blow up the enemy barracks in the top-left corner - this will, however, make your mission more difficult. Save at least two bullets for the dogs in the lower sections and another two bullets for the gunners on the riverbanks. You will need to clear the lower-left area of the map before moving upstream to the bay next to the rail tracks. Once you have crossed the tracks, use your last sniper bullet to kill the dog in the kennel and climb the wall with the Green Beret so he can flick the conveyor belt switch. The conveyor belt will now have changed direction so the rest of your team can use it to get into the base. Use the barrels and your bombs to blow up the missiles, and if you wish blow up the enemy barracks to stop enemy reinforcements. Mission 20 Operation Valhalla Use the Green Beret to scale the wall to his north and kill as many guards as necessary so that you can crawl along the outer wall without being seen. Make sure you kill the guard on top of the enemy HQ. Crawl along the outer wall killing the guards on the way. Once you reach the east side of the wall, kill the guard above the underwater gate and the patrolling guard just north of there. You can then use the sniper to kill some of the guards on the topmost wall, but save one bullet for the man in the large cannon. Climb the Green Beret down the ladder into the shooting range and open the underwater gate. Move your diver into the shooting range and lure as many guards as possible. Once you have cleared that area, take out the guards on the southern exit and clear the area to the left. You can then kill the guards on the western exit and gain access to the spy's uniform. Use the spy and the Green Beret to clear the eastern area to gain access to the tank. Remember to use the sniper to take out the man on the cannon. Use the tank to destroy the missiles, enemy barracks and as many guards as you can. This should make it easier for the sapper to reach the enemy HQ and blow it up. You can then escape in the tank. IF AT FIRST YOU DON'T SUCCEED, CHEAT! If you get really stuck, you may find these passwords helpful. All passwords give the maximum score possible up to that point Mission 1 Baptism Of Fire No need - first mission Mission 2 A Quiet Blow-Up YJJXB Mission 3 Reverse Engineering 4FQBF Mission 4 Restore Pride 5DNCQ Mission 5 Blind Justice 6S5TL Mission 6 Menace Of The Leapold AT1WN Mission 7 Chase Of The Wolves O9VJ8 Mission 8 Pyrotechnics WQ9XB Mission 9 A Courtesy Call Q2AXT Mission 10 Operation Icarus TUGPD Mission 11 In The Soup 9WODW Mission 12 Up On The Roof UVHDC Mission 13 David And Goliath FBK48 Mission 14 D-Day Kick-Off WA8DW Mission 15 The End Of The Butcher KEWD3 Mission 16 Stop Wildfire R7IP3 Mission 17 Before Dawn FXIMV Mission 18 The Force Of Circumstance ZZMJV Mission 19 Frustrate Retaliation 8HCWN Mission 20 Operation Valhalla C7KWW 11A Use the Green Beret to pick off stray soldiers, remembering to conceal their corpses. 11B Ensure that all your soldiers are well clear before the sapper blows up the fuel tank. 12A The hostage is imprisoned in this jail, so you'd better get rescuing. 12B Once you've done the business, secrete the hostage into this Kubelwagen and make good your escape. 13A When the supply ship arrives, the gate will open, enabling the diver to swim through. 13B Get the diver in this mini submarine and he can start firing torpedoes at the battleship. 14A Take advantage of the fact that the sniper can use his rifle from the boat. 14B The diver can emerge from the sea, kill a few soldiers, then dive back in. 15A The spy can make great use of this uniform, providing he can get hold of it. 15B Once you've slain the butcher, head for the cemetery and use this truck to escape. 16A The train can intermittently be used to provide cover for your commandos. 16B Get it wrong and the Germans won't hesitate to blow up the bridge. 17A Setting fire to the spilt oil blocks off this area, enabling you to free the prisoners. 17B Following the great escape, lead the freed prisoners into this truck and step on it. 18A Once the diver has slaughtered everyone on this small island, he can put the raft to some good use. 18B Once you get in the tank, it's bedlam, so make the most of it and kill loads of Germans. 19A Flicking this switch will reverse the direction of the conveyor belt, enabling your boys access. 19B Some cunningly placed barrels will set off a chain reaction, destroying the V2 rockets. 20A Use the tank to destroy the nuclear weapons, but be sure to duck and cover. 20B The Nazi headquarters in flames: Merry Christmas, War Is Over.